lunarkeys: (Default)
2012-04-24 06:40 am

A Snippet

I wrote this as a stream-of-consciousness tidbit from my novel, Scoundrels and Liberators. This may be a draft, a tidbit, a part of the story, or I might erase it and start over. I just was proud of myself for writing for the first time in ages, even if it was just this silly thing. I'm aware there isn't any context, so for those who haven't read the rest of the novel, this will likely make little sense.

But damnit, I wrote something.

--

Keys stared out the window blankly, trying to collect his thoughts.

The group had managed to get away - barely, once again - at the cost of...a lot of people. Too many people.

The thought unnerved him. Andrometus had gone to incredibly great lengths to make the mission a success. While he was no doubt happy to be alive...he and his friends, both - the sacrifice of others frightened him. How far would the dragon go in order to succeed? What happened if he didn't?

What happened if he did?

Towers was already the largest corporation in the world. Demolishing Solaryut would end the suffering of millions, but the consequences - especially if the dragon went back on his word - would be catastrophic. Even if all he intended was noble, it would be a nightmare trying to piece society back together after an upheaval like that.

He sighed, turning away from the window. He needed to go get a snack, maybe something to drink to get his mind off his thoughts...

...the same thoughts being interrupted as the door swung open. The luminari's breath caught in his throat as a familiar figure strode in.

Nyomi.

The feline had shed her leather coat for a simple blue tunic and pants, though the thief could see the outline of weapons still by her side. Her expression was deadpan as always. Keys had never seen her smile, never seen her laugh or cry or look angry. She always had that same expression of indifference. Her voice had always been flat.

"...Hi." He found himself saying, automatically. It seemed like the right thing to do.

"Hello, Sylvir." She did not look back at him, merely striding over to take his place at the window.

"...it's just Keys, now, I haven't been Sylvir in a long time..."

"Keys, then." She did not turn.

He frowned. "Do you ever speak more than a few words at a time?"

"Yes."

The luminari paused. It was not the answer he anticipated.

"W-well, why don't you?"

"I'm not asked to."

"...well, what if I asked you now?"

"What would you have me say?"

"...well, um, at least...something about you?"

"I am Nyomi. I work for Andrometus as an assassin."

"Well, I knew that, I meant...like, you as a person."

"Such as?" She turned, now, her dark eyes now focused on the luminari's. Keys felt himself swallow nervously.

"...how'd you get to be where you are now?"

"I was hired."

"When? Why? How did you get the...talents that you have today?"

"Seven years ago. I was hired after Havlock was destroyed."

"Havlock?"

"A group of mercenaries. The best"

"I haven't heard of them before."

"They did not exist in corporate records. Their secrecy was what made them as dangerous as they were."

Keys raised an eyebrow. "How'd you get your talents, then?"

"Through Havlock. I was trained from birth."

"Your parents were assassins?"

"Yes."

"What happened to them?"

"I murdered them."

Keys flinched instinctively. "Whu...Why?"

"They were monsters. Products of the group that made them what they were."

"But still, they were your parents, weren't they...?"

Keys flinched again as Nyomi took a step closer. Her deadpan expression had faded somewhat - the faintest flicker of emotion. A twitch of one ear as a venomous twitch ran through her features.

"Yes."

"...what made them...the way they were...?"

"The desire for power. It wasn't the money that drove them."

"Then wha..."

Nyomi interrupted. "The control. They wanted to crush people. To hold what was most precious - their loved ones, their most prized possessions, their hopes and dreams...just out of reach, just to watch them struggle. To make them know that they controlled them. That their lives were never their own - they were merely playthings of those more powerful than they."

The luminari fell silent for a moment.

Nyomi turned away to finish her explanation. "They would have empowered those like Sivar - given people the power to utterly dominate others. They would have held the world in their grasp, only so that everyone might despair."

"...what happened when you...when you...did...."

"I joined them on a punishment job. A family had lost a gamble and owed them money, so they were going to kidnap his daughter and torture her into insanity before returning her so that the parents would despair and commit suicide. They had taken her back and tied her down, leaving me to guard the place. They assumed that their indoctrination of me was thorough. They were wrong."

"And then you killed them?"

"Yes."

"What happened...after that?"

"I let the daughter go."

"What happened to her?"

"She perished. When Havlock learned of my treachery, they did everything in their power to find me. They failed. So they vented their rage on the only source of good I had done. The family was eradicated. They hunted everyone who had ever been related to them and killed them all."

"How did you escape?"

"Andrometus found me first. He used his resources to ensure that I survived."

The luminari opened his mouth, but the unbidden question did not come through. At the cost of how many others?

"...so that was why you joined."

"No."

He raised his eyebrows. "Why, then?"

"Because he destroyed Havlock so that I would not do so."

"But you're his best assassin. Surely you could...?"

"No. I was merely one performer in a theater of murderers. If I had gone forth to kill them, I would have failed."

"But he had enough troops to...?"

"No. He knew where they were. It was their secrecy that kept them alive."

"...you told him where to find them."

"Yes."

"So why do you still...kill people?"

"I believed in his dream. Was that not why you followed your leader?"

"...yeah. I guess." He looked away. The reality behind the stereotype - that she was not quite as cold and heartless as he had assumed...had knocked his perceptions askew. Each time he had thought he knew what everyone's roles were in all this...

"Is there anything else?"

"...n-no, I suppose not." He stepped away. Nyomi still stared out the window, the only movement showing that she was still awake being a twitch of her left ear. The luminari hesitated, waiting for some sort of parting comment, something that might explain all that he had just learned. It did not come.

"...I guess I'll see you later." He hastily closed the door behind him. He dared not stare back at the impassive assassin.

Nyomi was grateful that he had missed the reflection in the mirror. She brushed away the droplet in her eye, then resumed her impassive stare, watching over the city below.
lunarkeys: (Default)
2012-01-25 03:11 am

The Gateway

When I originally thought about having a muse, I figured it worked like this:

- I create a character and occupation, then let them go off on adventures.
- Said character returns and informs me about said adventures.
- I write about the experience as a story, and (hopefully) captivate interested readers.

With this in mind, I ventured forth and created Luna, a gorgeous woman fascinated by fantasy and exploration, though generally shy and withdrawn. I imagined her looking over her books in her personal library, scribbling notes during a history lecture, or otherwise coming up with brilliant observations and concepts I could use in my own writing.

Then I let her loose.

The first thing I realized when she returned that Luna did not think. Luna did.

She had ventured forth, passed through a portal, and entered a medieval world of humanoids. She had proceeded to learn their languages, schmooze her way through their politics until she was at the top, and then unify a warring world under a single peaceful banner. After she had passed on from that life, she had built a trading empire on one of the largest orbital platforms in the universe, sold that, then gone on to adventure along with a guild of explorers, discovering new life upon planets until she had been killed in combat holding off troops from invading and stealing their discoveries.

Also, she was anything but shy and reserved. She was talkative and friendly and could - and did - go on for hours about her adventures. By the time she was done talking, I had been informed that the universe - or at least the one she lived in - was so infinitely vast that she would need millions of lives to experience even a fraction of that. But that was no problem to her - she, after all, was simply a potent figment of my imagination, and thus could live entire lives in the span of the time it took me to blink - or pause her 'reality' entirely so that she could talk to me whenever I needed to ask her something. Curious, I asked where she went once she perished in one of her lives, and thus, I learned about the Gateway.

The Gateway is a floating platform in the midst of space. It is completely flat and does not orbit any planet - it seems to ignore the usual laws of physics as we know it. Much of the platform is a blank white slate, though the ground occasionally warps and changes colors at random times and places, and the texture might change from tile to stone, to ice or plastic or any number of other solids - though those who transverse the landscape always are able to make their way across.

Their destination, however, is the citadel, a towering black structure made of what appears to be obsidian that stretches infinitely high into space - Luna has reported that it's only as tall as you can imagine it. Upon opening the enormous doors, the adventurer is blown inside by the chaotic winds endlessly blowing across the landscape outdoors.

The citadel itself is the resting spot for adventurers - people who, like Luna, have traveled to worlds and lived out entire lives. Upon perishing, they return to the chaotic landscape and make their way back to the citadel, where they rest until the appeal of adventure draws them back out. The place is built in a donut-like shape around an enormous elevator in the center, a machine that warps its passengers to their varied destinations in an instant. The elevator is a curious device, as the only button there is the one for 'Go'. One click of the button, and the doors re-open at whatever destination you might have been thinking of - any number of the private suites, perhaps, in order to get a good few nights of rest, or a restaurant flush with the foodstuffs you might have found on the last world you visited. There are entertainment venues, hangout spots, and businesses emulated from thousands of worlds - virtually anything you might be able to think of.

When the spirit of adventure overwhelms the desire to rest, however, the adventurer makes their way outside and lets the chaotic winds blow them to the edge of the Gateway - and with one good gust, they are thrown from the platform into the abyss of space until they find themselves awakening upon a new world, as a new species...and ready to begin their next adventure.
lunarkeys: (Default)
2012-01-19 04:59 am

What else on the writing front (Part 2)

(I'm not even gonna try to justify the lapse in entries. Back to work!)

Next, we have the crystal garden. This is probably my most frequent daydream, and yet the one that I have the hardest time describing.

This land is one of perpetual twilight - the skies are a swirling mixture of deep blues and purples with the occasional flicker of red here and there. The moon is a gorgeous silver disc, always full, and it seems to skitter across the sky - one hour it's off to the east, and the next it might appear to be toward the north. The wind whispers every few minutes, and, oddly enough, it is visible - small swirls of white smoke unfurl, then blow outwards, showing where (and how quickly) the wind is crossing the landscape.

The landscape itself, however, is the focus of the daydream. The garden is a wilderness hundreds of miles from civilization, a verdant field that stretches far into the mists of my imagination. The intriguing thing about the garden, however, is that everything is made of crystal. The grass is made of slim strips of emerald, while the flowers are delicate beryl stalks tipped with diamond-and-topaz flowers. The trees are massive hunks of amber with sapphire leaves and ruby berries that occasional tumble onto the ground. The gems feel strangely flexible - falling onto the grass would simply cause it to flatten underneath you before springing back to life, and I'm able to pluck flowers with ease. They bend easily, like plastic, and yet tapping them with my fingernail rewards me with the faint tink of solid stone.

I haven't any idea why the garden exists, what world it grows upon...anything like that. I just find myself there all too frequently, where my only company are gleaming, gem-like plants. It is a strangely peaceful land, as unusual as it is.

Anyway, this is a little shorter than usual, but it's been too long since my last entry and I needed to put something down. Also, there's the part that it's nearly 6 AM.

lunarkeys: (Default)
2011-08-31 01:59 pm

What else on the writing front (Part 1)

One of my many problems with writing is that I have lots of ideas. Dozens. I have crafted worlds, races, and characters on the spot many, many times.

However, I am completely incapable of following up on these ideas. I might write a page or two of actual content, certainly, but turning that into a full story - even a short story - proves to be an insurmountable obstacle. This was what kept me from writing the many novel-sized ideas that I had until the lucky breakthrough with Scoundrels and Liberators. For example, an idea I was considering writing, inspired by D&D and Terraria. It takes place in a vaguely 'clockwork/steampunk' sort of world, where technology has advanced to using (basic) firearms and industrialization, with corporate interests jostling up against magical purists - magicians and druids that claim technology is little more than a crude facsimile of what magic can do without harming the environment:

We have two heroes to this story - a gentleman-of-sorts named Julian, and a world-weary fighter and traveler named Kyrie.

Julian hails from the Dacolis family, a well-to-do line of industrialists. About a century ago, his great-great-grandfather helped to discover the mines that would form the basis of the city of Adronis, an enormous industrial metropolis that claimed several enormous mining and smelting operations. His great-great-grandfather founded Havlock Manufacturing, an innovator and leader in the application of industrial concepts and ideas for quite some time.

However, as time passed, the Dacolis line gradually succumbed to greed over innovation, and competitors began to pop up. Havlock, originally the leading name, began to slip as Adronis produced competitors and inventors, each more clever than the last. Julian remembered his grandfather as a stingy, penny-pinching man who made many enemies through his cruel business practices, and his father only continued to cut corners and play politics instead of reviving the brand as the innovator it once was. Upon his deathbed, his father informed Julian that the business was steadily dying, and that the debtors would be coming for him before long.

Julian, uninterested in the disgusting politics and brutal competition, packed his belongings the next day and disappeared. He purchased two boats - the first, a grand luxury yacht that someone of his standing might be expected to own. The second was obtained under an anonymous purchase and was a small merchant vessel used for trading between local ports. The night of the second purchase, he set sail in the yacht, towing the second boat behind him, then sank the luxury cruiser, leaving his legacy and name behind before heading for the port of Sunwell, hoping to start anew.

Sunwell was originally founded as a 'jumping off' point for an idealistic business mogul with ties to archmages and businessmen alike. It would be the face of progress to the rest of the world. The city itself was meant to be a gateway - those interested could view the wonders that occurred when magic and industry worked together, while those skilled enough to offer their services could join the empire built below the surface. The mogul wanted a haven isolated from the rest of the world - a place where practitioners of magic could practice their art away from the rest of the world while inventors and scientists could perfect their work. Much to everyone's surprise, the 'underground empire' worked quite well - the business mogul proved to be an effective leader and was generally able to settle disputes. The fundamental arguments of technology versus magic never really went away, but mostly, it was kept in check by negotiation, and, in more dramatic disputes, isolation.

However, something happened, and the tunnel from Sunwell to the 'underground empire' was closed down without explanation. Initial attempts at contacting the civilization went unanswered, and expeditions did not return. The port town was forced to convert to construction and boatbuilding in order to keep people coming, but its reputation as a tourist destination quickly dissipated, causing much of its wealth to evaporate.

Over time, as expeditions continued to turn up nothing, the citizens of Sunwell crafted a legend that the empire had crumbled due to internal strife. The story was that a civil war had broken out, with factions taking up arms against one another in order to fight for control of the vast number of resources underneath, with hints of some sort of magical curse overtaking the city, the influence of demons or other supernatural phenomenon. The story gradually grew more complex, and each retelling of it added to the drama until a full-on war had occurred below the depths. Tourism - especially explorers interested in discovering the truth - began to pick up again, and Sunwell's council began to take people on tours through what ruins they 'were able to find' - each an elaborate construction set up to continue the legend. The explorers who probe too deep, however, tend to disappear...of course, 'taken by the magical curse/demons/other supernatural phenomenon'

Julian arrives a few days later and makes himself comfortable, curious about the stories and legends, but realizes before long that there are enough contradictions and half-truths that the story does not add up. However, he too is ensnared by the thought of discovering the fallen empire and the truth behind its disappearance, and seeks someone who's actually gone into the ruins and knows more.

His search leads him to Kyrie, a former tour guide who's seen more than her fair share of the seedy underbelly of civilization. She's used her earnings from touring to settle down, purchasing a bar on the outskirts of civilization and feeding stories to eager explorers and tourists while pocketing the sizable profits off her alcohol. Julian is led to her as the best source of information and approaches her rather bluntly. They do the usual song and dance before the gentleman asks her rather bluntly as to what the real story is.

She dodges the question - everyone's had their theories and simply wants their beliefs to be affirmed, and she assumes that Julian is no different. The gentleman pulls a platinum coin from his coat and asks the question again.

Kyrie flinches.

"You've been a tour guide before, haven't you?"

She nods.

"Then what's the real story?"

"I told you, nobody knows the real story."

"Perhaps not, but hundreds of the best-equipped explorers in the world have ventured into the ruins and either come back empty-handed or not at all. The city has something it's trying to hide."

"Why would you care?"

"Whether I care or not is irrelevant. I want to see the city, and I've been lead to believe that you are the best possible way to get there."

"The place is cursed. It'd be suicide."

"Are you saying you're uninterested in platinum?"

"I'm saying I'm uninterested in dying."

"They said you were the toughest person they knew. You fought creatures that razed caravans and won."

"So?"

"You did it for money, then. Why not now?"

"I've settled down. I own a respectable business."

"You'll make perhaps this coin..." He holds up the platinum coin. "...in the rest of your life at this business. Did you really give up a lifestyle you've lived for decades in order to lie to tourists and explorers too drunk to realize the truth?"

She scowls. "What if I did?"

"I'm willing to bet this coin..." He withdraws a pouch and shakes it, letting the coins jangle "...and the rest of the ones in here that you didn't. You're doing this for some other reason. Just like you know that I've got my own reasons for wanting to go there."

There's a pause, Kyrie pursing her lips. Julian smiles.

"Well?"

"What do you want?"

"A tour guide who knows what's actually going on and a bodyguard when things go wrong."

"If things go wrong?"

"When. I've been alive long enough to realize when a town isn't playing fair." 

"What makes you think I'm not just turn you over to them, then?"

"Call it intuition. Do we have a deal?"

"...I'll think about it."

"I'll see you in the morning then." He leaves the coin on the bar.

Of course, no reader is surprised when Kyrie agrees, and the two set out, steadily finding the actual story along the way.

--

Thus, there! That's a D&D plot hook right there.

And I probably won't ever flesh out the whole story, because I just can't seem to do this sorta stuff. D'oh.

Anyway, I'll post a couple of the other snippets I've come up with in the next part!
 

lunarkeys: (Default)
2011-08-24 08:22 pm

What I have so far

I opened up my resume and I realized how depressing it looked, so now I'll go back to what I have on the writing front.

Unfortunately, in the aftermath of the fallout of Scoundrels and Liberators, I haven't written much at all. Very, very long story short, I originally wrote S&L as a fun little gift story to some friends of mine. I included their characters and some of my own in a fun little action romp that lasted about ten pages. Not only did they love it, it got passed around and my other friends enjoyed it too! As a result, I was inspired to continue and ended up turning a simple short story into a novel.

Sadly, there was fallout over how the story was going versus how the characters were progressing, so the story was stopped. Instead of taking it in stride and reworking the characters (I essentially had created everything but name and appearance), I got depressed and stopped writing anything seriously. Generally, the cycle was that I'd get excited about a concept, write out an outline, then get bummed out and throw out the idea because I'd never be able to finish it.

So! Let's go back to why I was writing S&L in the first place.

S&L was an idea largely born from reading TVTropes for hours at a time and recognizing what happened in most fiction. I wanted to write something in a unpleasant, corporate-controlled future where much of the population is coerced into working for minimum pay, and a lawless population desperately fights against a system despite knowing that in the end, they're helpless against the overwhelming power of corporate-backed mercenaries and gangs designed to keep the system in check. Roughly as stereotypical as you can get, right? From there, I designed each character to come from their own separate background and have interesting personalities, instead of just one group of 'badass' characters that would be able to take down anything. Certainly, some <i>are</i> pretty hardcore in their own right, but a few are cowardly, some are nervous and introverted...but each is very, very good at what they do.

Eventually, I worked towards a plot twist that undid a great deal of the 'stereotype' the story was based around, and intended to go forth and see how things worked from there...which was when the story crashed.

Rather than dwell on 'oh man, I was so happy working on this thing, but I just haven't been inspired', I wanted to focus on what I could do in order to bring the story back to life.

There were several main problems with the story (other than the mistake of writing it with other people's characters):

Things moved too quickly:

One of the things that bugs me in a lot of stories is that they move too slowly. The author spends an age and a half describing the beginning environment, the characters and their lives before the action started, and generally set a leisurely tone that slowly builds up to when things start going wrong. While this works for those who prefer a more leisurely pace, I wanted to hit the ground running. I wanted to build character through firefights and sneaking around, through planning and conspiring to get the bad guys. And while things did start off exciting, my constant need to keep the tension high meant that I revealed things too quickly - major backstory revelations ended up coming out after a very short period of time, and I didn't give the characters enough time to breathe in order for such revelations to actually have the impact they should have.

My solution here is to start earlier. The characters start off having already met one another and have already worked a few jobs together, so while they know one another quite well, the audience does not. While I nodded to the audience by showing some of the original meetings through flashbacks, my main assumption was that people would know that these guys are great buds and thus empathize with them when the major revelations came through. In the rewrite, I'll move it back about six chapters so we can see the characters struggle through their first few shenanigans together, making the times when things finally break down all the more important.

My transitions (and grammar) sucked:

Generally, to move from one scene to another in the same chapter, I faded to black (by using -- to indicate 'hey, this is now another scene') and transferred over.

This would usually happen, oh, say, four or five times a chapter. Not exactly an acceptable writing thing to do!

Unfortunately, I'm still adjusting to fixing this, along with fixing my terrible grammar (I overuse hypens, misuse semicolons, and use adjectives to personify things that should not be personified). To that end, I will credit Nyomi, my girlfriend, who continues to edit my subpar work and shake her head, all while nursing me into being a better writer. With her help, I'm hoping that I can improve to the point where I don't break an important scene by an improperly-worded sentence.

Plot holes:

As much as I'd like to think I did a good job making sure they didn't happen (especially since the major plot twist wasn't even in the original script!), they did show up. I forgot about Keys' broken arm almost immediately, and while he wasn't doing anything too impossible without it, I still missed it. Tyraeil recovered entirely too quickly as well, and the 'miracle medicine' I used would've left a gaping plot hole in an important part much later in the book. Point is that I need to write a complete outline this time, then get started, instead of doing stuff as I go. Even then, it needs to be a first draft until I've had enough people to read over it so that if I publish it, I'll know that it works.

I may end up writing the outline in this journal, though I'm not sure yet. I think I'll stick to writing the other story in here, which I'll discuss in my next entry. For now, though, it is now 4:30 in the morning, and I'd really like to get some sleep.

To bed with me!

lunarkeys: (Default)
2011-08-20 08:29 pm

This is a challenge.

Hello, Dreamwidth! I'd like to thank Feathertail for allowing me to have an account here, and this site for existing so that silly people like me have a chance at expressing their thoughts and ideas.

Since the first post of every journal seems to be an introduction of some sort, I suppose I'll oblige with a batch of random tidbits about me.

First, I go by Keys. 'Lunar' was added as a nod to the Luminari, a race I invented for the purpose of a roleplaying universe. The Luminari - and I - are nocturnal by default, and thus 'Lunar' seemed an appropriate addition to 'Keys' as a username.

Also, 'Keys' is generally too short for message boards and journals. Drat.

Two, I am, above all else, an entertainer.

When I'm alone, I'm browsing the internet and educating myself on issues in the world of electronics, with video games being my main focus. Sometimes, I toy with my iPod or my Xbox 360. But mostly, I am about as quiet and unassuming as one can be. I mumble, I stare at the floor, and I generally barricade myself in my room if I'm not obligated to chat with my roommates.

However, when I sign onto Trillian or go out with friends, I'm Keys again! I am hyperactive and optimistic and full of inspiration and ideas. I will roleplay with three people at the same time, create characters, locations, and worlds, and write plots with people. I will inspire others, comfort those having a hard time, and push others to greatness. I am confident and happy with myself and delighted every day that I am alive.

Keys me believes life is fantastic and is joyful where he is.

Real-life me, however, knows better.

When I was in school, I was the top performer. I aced every test, every class, and was the teacher's pet through every grade. In elementary school, I championed the Accelerated Reader program and read 76 books over the course of fifth grade. In middle school, I was the top student in computers and was assigned to a team that had exclusive access to the 'multimedia lab', a glorious place with the best technology had to offer (They had laserdisc players at the time!) We made presentations in Hyperstudio and got to present them at a major multimedia convention with hundreds of the brightest and best students in the country.

In high school, I was scoring a 4.3 GPA and coasting through classes. I commandeered my Creative Writing class into making a newspaper. I helped make the book that the school published each year with the best writing they had to offer. I graduated with honors. When I walked into college, I was on top of the world.

Now?

Well, now I'm 24, and I'm working at Wal-Mart while trying to figure out to pay off medical bills that will have me stuck in debt until 2012.

I often find myself staring at the ceiling, pondering the obvious.

What happened?

I got lazy.

When middle school became high school, my family moved from California to Texas, and the school stopped challenging me. The instructors generally were just trying to get through the day, and I felt that if I could get As while putting in the least effort possible, then I'd just do that and play video games (Starcraft, mostly) I realized that if I put in even less effort - perhaps an hour a day for homework and studying - then I'd scrape a few Bs in between my As and have even more time to play games. Slowly, but, unfortunately, surely, this became a lifestyle. I coasted. I worked a semi-steady job and enjoyed my newfound wealth, all while disregarding school. I spent less time studying and maintaining my work ethic than I did challenging myself.

When I moved from high school to college, I was hit by culture shock. My work ethic had grown shoddy, and universities had better things to do than teach a lazy student. I dropped out, worked retail, then eventually struggled through an Associate's, grumbling all the way. I resolved to get better, and saved my money for a year before moving up north. I rented a house with several good friends of mine and started work on a business. I wanted to make video games - preferably for PC, but I'd start on iOS and Android until I had the funds to move onto big projects.

And...then...I stalled. I sketched out an outline that should've taken days - it was five months before I completed it. I goofed off and whittled away the funds I had saved. And when the funds ran out, I shrugged, picked up my old retail clothing, and went back to work.

Since then, that's what I've been doing. I've been collecting a paycheck that disappears into rent and food - and the occasional bit of entertainment. Eighteen years of education, and I'm working at Wal-Mart.

'Don't worry, it'll get better!', says the optimistic part of my brain.

'Prove it.', comes the retort.

Well, then! This is me attempting to prove it.

I am going to write in this journal a few times a week, chronicling my efforts to get back to what I used to be like. My objectives are:

- Rewrite Scoundrels and Liberators, the novel I started last year.
- Revive 'Sometimes, when we dream', the blog I started to catalog all the ideas I'd like to write or roleplay.
- Get out of Wal-Mart and into a job that lets me pay off my debts and start saving to make my business happen.
- Finish a complete outline of the current game I'm working on (Will describe in a later post)
- Start the business with my newfound savings.

We'll see what happens!

Good luck, self.